Age Of Empires 4 Official Website
Soon afterwards the release of Age of Empires Four terminal year, we shared a quick view of what we were planning with our first e'er Community Roadmap. Since then, we've been keeping an eye on your feedback across a variety of social platforms; assessing data to better understand what civilizations need more tuning in the short-term, and what civilizations and maps volition require more than focused attention over fourth dimension; and running previews, such as the 1v1 Ranked Seasons Preview, with our Insiders hosted this past Jan.
By compiling and synthesizing the higher up feedback, we've put together a more comprehensive view of the next 5 or then months, which you can find beneath. With our first major update of 2022 approaching, along with the official start of Ranked Seasons, we wanted to take a moment to thank you all for continuing this journey with us as we continue to maintain and abound Age of Empires IV. Information technology's not only your time playing the game that matters to usa, but also the time you accept to permit us know what is or isn't working for you lot; Age of Empires is built upon the premise that "it takes a village," and nosotros continuously acquire that with y'all by our sides.
To provide a more specific view of what'southward coming to Age of Empires IV, nosotros'll be covering a few key items nosotros think y'all should know, including:
- Our philosophy for Seasons and potent conventionalities that Seasons can benefit all Age Iv players, regardless of whether you lean into competition or prefer a more solo Age experience.
- More insight into our strategy for introducing improvements to the game – including our arroyo to providing larger quarterly updates that introduce significant quality of life features and new content, as well equally our commitment to doing residue tuning and bug fixes in between these major updates with our monthly patches.
- The features and improvements we're looking to introduce between at present and roughly July 2022. Please note that some of these plans are still earlier in development and could modify equally nosotros hear from y'all and as development progresses. If and when we decide to brand significant changes to this view, we also plan to let y'all know.
- How we collate feedback and data to guide our controlling and how you lot tin can help u.s.a. proceed our journeying to make Historic period of Empires IV the best it can exist.
Community Roadmap & Seasons Philosophy
Prior to diving too deeply into what to wait in our side by side two quarterly updates, we wanted to interruption and explicate why our latest roadmap looks a fleck different from our previous roadmap. Chiefly, nosotros've inverse the fashion we're referring to our quarterly updates (more on that in a 2d!) and visualizing our intention to approach residuum and bug fixing at a monthly pace.
So why is the Leap Update at present called Flavor Ane? During last twelvemonth's What's Next for Age of Empires Four post, we were reminded that we're serving a truly global community and that generalizing updates based on the four temperate seasons, such as Winter and Spring, doesn't work for everyone. As a event, we're pivoting to a unlike type of Season and planning to tie major content updates to the refresh of the Age IV ranked seasonal ladder.
While we'll adapt and evolve our Season strategy over time, we're starting with a few basic guidelines:
- Seasons will be numbered sequentially, starting with Season One. Every bit we first out, the seasonal ladder and corresponding updates will span approximately 3 months. More often than not, the seasonal ladder will kicking off at to the lowest degree ane week after the update that introduces the new Flavor to give players the chance to adjust to whatever gameplay changes.
- Themes! Our Seasons will take them, and these themes volition prove upward in unlike areas too – from supporting art to some in-game surprises.
- Seasons will contain something for everyone. Meaning, nosotros'll be looking to innovate changes that further the competitive experience and as well quality of life improvements, new content, bug fixes, and more than to meaningfully bear upon the way you lot engage with other parts of the game also.
Flavour I
Formerly known as the Spring Update, Flavor One is our first major update in 2022. While we can't share an exact release date but yet, we tin share that it'southward non too far off and that in that location will be the opportunity to preview it in the about future if you own the game on Steam.
Nosotros're viewing Flavor One equally a cause for commemoration, as it'south an entry-point for our modding community, besides every bit an opportunity for those of you looking to take part in some friendly contest to do your thing and climb the 1v1 Ranked Seasons ladder. Nosotros're working on some fun surprises to ensure there are new challenges to face and rewards to earn regardless of your playstyle, only we don't want to spoil too much also rapidly.
Instead, we did desire to provide a quick overview of features and balance improvements coming with Flavour Ane:
Features
- The Age of Empires Four Content Editor (Beta) and mods. We're excited to kick off this new journey and let creators to make and share their own content with the wider community! The Content Editor is a robust tool, and we've seen from you all in the past that the sky's the limit with modding. Alongside the editor, we'll be introducing a number of in-house mods and tutorials to go you all started. Though the Content Editor is launching as a Beta, it will remain persistently bachelor following the start of Season One, and we'll be looking to build relationships with our modding community to better guide the futurity of the tool alongside the game.
- The 1v1 Ranked Ladder. Yous can read about this game way, the tiers, and more here. We'd also similar to thank those of you who participated in the preview of this characteristic back in January. We've made some small tweaks to the arrangement – including refining our map pool list and making the Tier numbers and images align more intuitively.
- Hotkey improvements. Nosotros know responsive and editable hotkeys with a range of uses are important to Age players, and we know that many of you are eager to meet a fully remappable input system like to what's offered in other titles; we truly capeesh that you lot've connected to emphasize to us the importance of this feature. Fully remappable inputs require substantial evolution fourth dimension beyond the board, and while nosotros're not there just yet, nosotros expect to introduce fully remappable inputs in Season Ii. In the meantime, Season 1 brings with it the post-obit notable improvements to the hotkey system:
- Additional categories inside the hotkey carte have been added that will enable players to quickly navigate between various functions and update input speeds.
- Nosotros've added the ability to rebind hotkeys to Mouse 3, four, and five.
- Rapidly toggle on or off Control Group exclusivity, or use whatsoever number of new hotkeys to add or remove a unit of measurement from a Command Group.
- Players volition be able to bind other commands to the "ALT" and "Shift" keys.
- New Global Hotkeys enable players to quickly detect idle villagers, wheel through structures, and much more.
- Quality of Life improvements such equally Global Build Queue, the Patrol movement, a civ randomizer selection within the lobby and full postal service-match map reveal.
- MegaRandom comes to Age of Empires IV , equally practice in-house created mods, a new Art of War challenge, difficulty tuning across a diverseness of campaign missions, and more!
Residual
Nosotros've got some exciting balance changes planned for the Abbasid Dynasty, Chinese, and Holy Roman Empire civilizations in detail – you can read more nearly those plans in our contempo Patch Notes hither along with some details on how nosotros're planning to arroyo 1v1 map balance.
Flavor 2
While our plans for Flavour 2 are non as locked-in as Season One, nosotros've put together an early view of some key elements we intend to prioritize. You can wait a more refined listing from united states of america as development continues, but in the meantime, here's a quick look at some of what we're looking to commit to in Season Ii:
- Ranked Flavour Two. Yous tin can expect updates to the Ranked Season ladder, alongside the refresh. We'll exist looking to grow this characteristic with your input in mind.
- Fully Remappable Inputs. As mentioned to a higher place, we want to make certain the game allows for the kind of flexibility and personalization y'all've requested.
- Map Vote Organization. We're aware that ambition to play certain maps is strongly influenced by game style, presence of h2o, and more. For the Season One ladder, nosotros plan to start with a map puddle based on data (ex. The maps we see are near actively played) and preview input (ex. Removing maps like Boulder Bay and Mongolian Heights, which many of you told us were not preferred) to ensure the maps you lot play in ranked offer the most competitively entertaining experiences. That said, we recognize that this doesn't fully solve the issue; in the nigh futurity, we'll be looking to innovate an in-game organisation that allows players more than control over what maps they end upward with during matches.
- Note: Nosotros wait our approach to providing players with more control over their map option will grow over time, but we'll be exploring in- and out-of-game solutions and will be looking into what steps we can take to introduce an in-game system every bit before long as possible. While we're however refining our vision for what this looks like in-game, this is a feature we'd introduce earlier than Flavor Two, depending on when it's ready.
- Note: Nosotros wait our approach to providing players with more control over their map option will grow over time, but we'll be exploring in- and out-of-game solutions and will be looking into what steps we can take to introduce an in-game system every bit before long as possible. While we're however refining our vision for what this looks like in-game, this is a feature we'd introduce earlier than Flavor Two, depending on when it's ready.
- Player Color Picker. Nosotros've seen this feature asking pop up beyond a number of venues – from chats during our developer streams to our official forums and more than. While we'd designed the current system to provide consistent colors based on the individual, team, or opponent, nosotros recognize that player color picker allows for important customization.
What nosotros're monitoring & means to help!
If you've made information technology to this point in the blog mail service, nosotros'd like to thank y'all once again! We recognize this is a lot of news all at one time, and nosotros also recognize that there may exist a few items yous're not seeing on our roadmap and are curious nigh.
Here are just a few of the other items we're actively investigating for the future. Some of these are likely to land this year, and some may fifty-fifty exist pulled into Season Two.
- Observer style improvements
- Taunts
- Cheats
- Waypoint indicators
Not seeing something on the list that you lot strongly believe needs to come up to our attention, or seeing something on the list that yous retrieve should come up faster? Here's how you tin can aid us build upon our strategy:
- In the curt-term, let united states know what you lot think of this information and more in our official Historic period forums!
- Every bit well, if you want to help us get Flavour One-ready, proceed an eye out for more news about the Public Update Preview coming very before long. We'll be focused on polish during this timeframe, so the kind of feedback that will aid united states of america most is related to stability and unexpected bugs or user experiences.
- Post-obit the release of Flavor Ane, we'll be sending out a Community Post-Release Survey! This survey will seek to better understand our player base of operations, as well equally your response to this release. We'll enquire questions about how yous've used the new features, what you'd like to run into next, and more than. This will exist a real opportunity to brand your vocalism heard and your responses will really help the states.
Source: https://www.ageofempires.com/news/age-of-empires-iv-in-2022/
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